Unreal Engine 5 on Linux or the paradigm shift

iaauteco
3 min readSep 15, 2022

The main concern of GNU / Linux was, until the middle of July 2022, not to be able to have the Unreal Engine 5 suite. for a family operating the Internet, not being able to run, one of the major tools for, starting from the video game and becoming the kingpin of the entertainment industry.
2022: pivotal technology year (again)
The metaverse, to be adapted by the greatest number, must be normalized and standardized, the so-called proprietary formats, no longer have their place in the computer industry.

Between the opening of the Nvidia driver sources, the birth of the metavers forum to smooth out all the standards, of the different hardware manufacturers, the different three-dimensional engines, which make it possible to harmonize the pipelines, the tools, the file formats, therefore to make the creative even more imaginative without asking questions about the portability of his work, outside his development cluster.
Unreal Engine 5: beyond video games and other TV series
There was a time that no one under 20 would know or two companies were fighting neck and neck to dazzle gamers and show off their graphics cards: ID Software and Epic Games. I was on the side of the first one for a very long time, because I fell in love with the Quake franchise, with the first opus, which was a trip to Lovecraft country. The second, left me colder, with its strong homage to Robert Heinlein and its strong use of 3DFx’s glide. Quake 3, with its 32-bit rendering engine and these organic architectures via the use of NURBS, allowed Nvidia to imposed good faith on the market with the Geforce 256.

After many years without playing video games and coming out of a long phase of intensive Linux learning, I created a steam account. I went back to reading the video game press.

In the meantime, Epic Games and its Unreal Engine had taken the real-time three-dimensional engine market by storm. Unreal Tournament 3 was a revelation for me, not so much for its meaty side, as for the technologies used. During those Unreal Engine 3 years, which allowed the XBOX 360 to shine, there was the now legendary “Samaritan” demo, which allegedly used a GTX 780 triplet.

The UE5 is an amazing set of technologies, I refer you to the technological demonstrations running on the current Playstation 5 and XBOX S series consoles.

Unreal Engine 5 on GNU/Linux or conquering the nerd

GNU/Linux is not an OS for artists. This role has now fallen to Microsoft Windows, the Apple MacOs XI is no longer an artistic environment.
GNU/Linux is the environment for server, for cloud, for workstation. It is a technical and sharp environment. The Linux user is a demanding user, who does not hesitate to look at the files and modify them just in case.

But that was before: before Nvidia’s GPU drivers opened and before, precisely, the UE5 port. The big advantage of GNU/Linux is its stability, it is a POSIX compatible system after all.

From MacOs to GNU/Linux, the inevitable translation?
Historically, Apple is the home of the computer graphics designer and 3D artist. Then Silicon Graphics, took the company’s premium market share from Apple for 3D design, animation and rendering. Then Nvidia, Intel and the transition from version 1.x to version 2.x at the start of the 2000s.

Blender 3D, software initially with a private license, migrated to open source and gradually conquered its audience. The Unreal Engine and GNU/Linux were made to know each other. Epic Games is fumbling a little, vis-à-vis the Linux public, which is, shall we say, sharp, nerd, but Epic Games will find, the Linux user is patient, but it is a promising adventure.
https://www.youtube.com/watch?v=RSXyztq_0uM

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iaauteco

of French origin, working in the field of AI for innovative IT security