Open Source and Interporality in the Metaverse

iaauteco
3 min readFeb 27, 2022

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it did not therefore take two months after the first announcements concerning the deployment of metaverses , for the ultras of free software , to rise up , among others on the metaverse and the web3 , I do not know , at the time or I write this, I don’t know whether to laugh or cry.
Open source is the rule
If there is one thing that makes consensus in this extraordinary phase of the downfall of web3/metaverse, it is the use at all levels (with some exceptions) of open source and free software tools (the terms are not legally synonymous). There are certainly “proprietary” tools, such as the Nvidia Omniverse and Unreal Engine 4/5 software suites.

But they are free (under certain conditions). for my part, ethically speaking, I see no problem there, because I can very well release my products under GPLv3, it would be humanly reasonable, commercially less, on the other hand in open source (from the MIT license, but the legal reflection is in progress ) , but these source codes will only be available for IA_AUT_ECO customers .

Why not promote free software? Because in 2022, there are no reliable and mature solutions. Why does IA_AUT_ECO not use AMD GPUs? Open CL is much less efficient than CUDA, although the Nvidia Omniverse suite is open to AMD GPUs.

GODOT, is not close to being compatible USD, format created by PIXAR, because for the team, it is too complex. Blender 3D, which needs no introduction, is compatible with both RTX (Nvidia) and USD. UE5 is fully RTX and USD compatible. RTX is however proprietary, but becoming a de facto standard.
On the machine learning side…
Paradoxically, the media no longer talk about the “big bad” AI, cousin of Skynet / Cylons / Hosts, but let it be: scikit-learn, PyTorch and of course TensorFlow are at least MIT licensed. But I repeat, nothing prevents leaving the GPLv3.
Languages ​​and deployment
The basis of all this is and remains programming. We will no longer have a proprietary language for industrial applications, in this area, Apple does not count, unless WWDC 2022 says otherwise.

UE 4/5 relies on C++, Blender 3D and Nvidia Omniverse rely on Python, I don’t see or have little go on free anymore. Same goes for deployment, after all the “bad badass Nvidia” could have made a private version of Kubernetes and pushed it to partner web hosts and cloud computing providers; but no, I would tend to say, of course, except for the ultras of free software, who think purity and not industry and listen to their customers.
Do we need interpolarity? No, misinterpretation
Another recurring criticism against the metaverse / web3 is that one metaverse is incompatible with another and that it would be nice to have an account standard. This would be complete nonsense and would be a source of fragility Web3 relies on Ethereum (I refer to wikipedia). So the blockchain is watertight, if we had to make a universal portfolio manager, we might as well stay where we are…
False debate: the metaverse is already free and open
In conclusion: web3/metaverse are naturally open source, because, again, it’s common sense. Private computing, as Microsoft was in the 1990s.

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iaauteco
iaauteco

Written by iaauteco

of French origin, working in the field of AI for innovative IT security

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